Many thanks to Helen Papagiannis and O’Reilly for a fantastic reference book on Augmented Reality. I appreciate how carefully balanced and complete Augmented Human is, covering all of the senses (Visual, aural, haptic—even taste and smell) with equal respect. There’s important consideration of context here, which deserves serious attention. But I was looking to answer, or validate my own answer, to this question:
What is needed from creatives like me as we develop XR technology?
Because it’s new and novel, we tend to focus ...